[{"content":"","date":"5 June 2026","externalUrl":null,"permalink":"/tags/c++/","section":"Tags","summary":"","title":"C++","type":"tags"},{"content":"","date":"5 June 2026","externalUrl":null,"permalink":"/categories/","section":"Categories","summary":"","title":"Categories","type":"categories"},{"content":"","date":"5 June 2026","externalUrl":null,"permalink":"/tags/gameplay/","section":"Tags","summary":"","title":"Gameplay","type":"tags"},{"content":"","date":"5 June 2026","externalUrl":null,"permalink":"/","section":"Portfolio - Hani Zaatar","summary":"","title":"Portfolio - Hani Zaatar","type":"page"},{"content":"","date":"5 June 2026","externalUrl":null,"permalink":"/categories/projects/","section":"Categories","summary":"","title":"Projects","type":"categories"},{"content":"","date":"5 June 2026","externalUrl":null,"permalink":"/projects/","section":"Projects","summary":"","title":"Projects","type":"projects"},{"content":"","date":"5 June 2026","externalUrl":null,"permalink":"/tags/","section":"Tags","summary":"","title":"Tags","type":"tags"},{"content":" Developed by DigixArt Entertainment | Published under THQ Nordic # UnrealEngine | C++ | Gameplay \u0026amp; UI Programmer # A narrative multiplayer adventure set on a post-apocalyptic ocean world where humanity struggles to survive on floating settlements.\nMy Contributions: # Gameplay: Built 4 core gameplay features from scratch (Stealth, Chase, Carry, Donation Box) and designed the initial architecture for the game’s USP, the Asynchronous Gameplay System, delivering a modular, scalable C++ framework that accelerated designer content iteration across the project. UI: Owned end-to-end UI development as sole UI programmer, engineering 5+ dynamic menu screens and 20+ reusable HUD elements in close collaboration with Art \u0026amp; Design to deliver a high-fidelity, ship-ready interface. Tools: Engineered 2 custom in-engine productivity tools (an integrated JIRA bug reporter and an NPC teleport utility) that eliminated context-switching, saving the team hours of manual bug-triage time per week. Where to play the game: # You can buy the game on: Steam \u0026ndash; PlayStation \u0026ndash; XBox.\n","date":"5 June 2026","externalUrl":null,"permalink":"/projects/tidesoftomorrow/","section":"Projects","summary":"","title":"TidesOfTomorrow","type":"projects"},{"content":"","date":"5 June 2026","externalUrl":null,"permalink":"/tags/unrealengine/","section":"Tags","summary":"","title":"UnrealEngine","type":"tags"},{"content":" Alien Escape!! # UnrealEngine | C++ | Team Lead \u0026amp; Gameplay Programmer # Led a small team to develop an isometric 3D game for our graduation project, where players control an alien escaping an abandoned laboratory.\nI contributed across all areas of development, with a strong focus on the 3Cs (Character, Camera, Controls) and the design and implementation of the core object possession mechanic.\nTry it on Itch.io\n","date":"11 April 2026","externalUrl":null,"permalink":"/projects/alienescape/","section":"Projects","summary":"","title":"AlienEscape!","type":"projects"},{"content":" Brick Breaker # OpenGL | C++ | All Aspects # Implemented a Brick Breaker game using C++ and the OpenGL Graphic Library.\n","date":"6 April 2026","externalUrl":null,"permalink":"/projects/brickbreaker/","section":"Projects","summary":"","title":"BrickBreaker","type":"projects"},{"content":" Third Person Shooter # UnrealEngine | C++ | Gameplay Programmer # Developed a working prototype for a third person shooter game implementing systems such as movement, weapon aiming, damage calculation and other necessary systems.\n","date":"6 April 2026","externalUrl":null,"permalink":"/projects/thirdpersonshooter/","section":"Projects","summary":"","title":"ThirdPersonShooter","type":"projects"},{"content":" Wallrun Movement Mechanic # UnrealEngine | C++ | Gameplay Programmer # Developed a 3D Character wall run movement system which enables the player to perform vertical and horizontal wallrun on adjacent walls.\n","date":"6 April 2026","externalUrl":null,"permalink":"/projects/wallrunmovementmechanic/","section":"Projects","summary":"","title":"WallrunMovementMechanic","type":"projects"},{"content":"","externalUrl":null,"permalink":"/authors/","section":"Authors","summary":"","title":"Authors","type":"authors"},{"content":"","externalUrl":null,"permalink":"/series/","section":"Series","summary":"","title":"Series","type":"series"}]