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TidesOfTomorrow

·159 words·1 min

Developed by DigixArt Entertainment | Published under THQ Nordic
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UnrealEngine | C++ | Gameplay & UI Programmer
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A narrative multiplayer adventure set on a post-apocalyptic ocean world where humanity struggles to survive on floating settlements.

My Contributions:
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  • Gameplay: Built 4 core gameplay features from scratch (Stealth, Chase, Carry, Donation Box) and designed the initial architecture for the game’s USP, the Asynchronous Gameplay System, delivering a modular, scalable C++ framework that accelerated designer content iteration across the project.
  • UI: Owned end-to-end UI development as sole UI programmer, engineering 5+ dynamic menu screens and 20+ reusable HUD elements in close collaboration with Art & Design to deliver a high-fidelity, ship-ready interface.
  • Tools: Engineered 2 custom in-engine productivity tools (an integrated JIRA bug reporter and an NPC teleport utility) that eliminated context-switching, saving the team hours of manual bug-triage time per week.

Where to play the game:
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You can buy the game on: SteamPlayStationXBox.