Developed by DigixArt Entertainment | Published under THQ Nordic#
UnrealEngine | C++ | Gameplay & UI Programmer#
A narrative multiplayer adventure set on a post-apocalyptic ocean world where humanity struggles to survive on floating settlements.
My Contributions:#
- Gameplay: Built 4 core gameplay features from scratch (Stealth, Chase, Carry, Donation Box) and designed the initial architecture for the game’s USP, the Asynchronous Gameplay System, delivering a modular, scalable C++ framework that accelerated designer content iteration across the project.
- UI: Owned end-to-end UI development as sole UI programmer, engineering 5+ dynamic menu screens and 20+ reusable HUD elements in close collaboration with Art & Design to deliver a high-fidelity, ship-ready interface.
- Tools: Engineered 2 custom in-engine productivity tools (an integrated JIRA bug reporter and an NPC teleport utility) that eliminated context-switching, saving the team hours of manual bug-triage time per week.
Where to play the game:#
You can buy the game on: Steam – PlayStation – XBox.